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| White to move and win! |
Tactic Themes: Pin, Intermediate Move.
Black can win the white Knight with correct play.
1... Bxe4! 2. Re1
White trusted in this move to recover his piece, but he is taken out his dream quickly.
2... Bg5+! 3. Kd1 O-O!
Black achieves two goals at the same time; he avoids the pin along the e-file and forces to the white Rook to the defense of the f1-Bishop. White loses a whole piece.
0-1


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